How To Do A Shoving Animation On Ink On Episode Interactive
Blitheness effects allow you make objects move in your exported files. For instance, you can utilize a move preset to an image that makes it appear to fly in from the left side of the screen while shrinking and spinning. Use the following tools and panels to breathing documents.
Animation panel
Apply a motion preset and edit settings such as duration and speed.
Direct Selection tool and Pen tool
Edit the path on which the animated object travels.
Timing panel
Determine the social club in which objects on a page are animated.
Preview panel
View the animation in an InDesign console.
A related type of animation you can add together in InDesign is a push rollover effect. For more than information, see Create buttons.
Jeff Witchel from Infiniteskills.com provides a video overview on Animative layouts.
Animate a document with move presets
Motility presets are pre-fabricated animations that you can apply to objects apace. Use the Animation panel to utilise motion presets and modify animation settings such as duration and speed. The Animation panel besides lets you specify when an blithe object plays.
-
Identify the object yous desire to animate in your document.
-
In the Animation panel (Window > Interactive > Animation), cull a motion preset from the Preset card.
-
Specify motion preset options.
-
To edit the motility path, apply the Pen tool and Direct Selection tool.
-
Use the Timing panel to determine the social club of the animation effects.
-
Utilize the Preview panel to preview the animation in InDesign.
To remove blitheness from an object, select the object and click the Delete icon in the Animation console.
When certain animation effects such as Fade In are combined with a page transition or page coil, the animation may not behave every bit expected in the Preview panel. For example, objects that are ready to "fade in" are visible while turning the page when they should start equally invisible. To avert this conflict, practise non use page transitions on those pages with blitheness. Motion presets that may not piece of work as expected with page transitions and page curl include Appear, Fade In, the various Wing-in presets, Zoom in second, and Swoosh.
Convert selected objects to a motion path
You lot can create animation by selecting an object and a path and converting information technology to a motion path. If you selected ii closed paths, such as ii rectangles, the path on top becomes the move path.
-
Select the object y'all want to animate and the path y'all want to utilize equally the motility path.
Y'all cannot convert more than than two selected objects.
-
In the Animation panel, click the Convert To Movement Path push button.
-
Modify the settings in the Animation panel.
Motion preset options
Motion preset options announced in the Animation panel. Click the Properties choice to display advanced settings.
Name
Specify a name for the blitheness. Specifying a descriptive proper noun is especially useful when setting upwards an action that triggers the animation.
Preset
Choose from a list of pre-divers motion settings.
Event(s)
By default, On Page Load is selected, which means the animated object plays when the page is opened. Cull On Folio Click to trigger the animation when the page is clicked. Choose On Click (Self) or On Curlicue Over (Self) to trigger the animation when the object itself is clicked or moused over, respectively. If you create a button action that triggers the animation, On Button Event is selected. (See Add actions to buttons.) Yous can specify multiple events to commencement the animation.
If y'all select the On Roll Over (Cocky) event, you tin can also select Reverse On Gyre Off. This option reverses the activeness of the animation when the mouse moves off the object.
Create Button Trigger
Click this button to trigger the animation from an existing object or push. Later you click Create Push Trigger, click the object that triggers the animation. The object is converted to a push, if necessary, and the Buttons panel opens.
Duration
Specify how much time information technology takes for the animation to occur.
Play
Specify the number of times the animation is played, or select Loop to cause the blitheness to play repeatedly until it's stopped.
Speed
Cull an pick to determine whether the animation speed is a steady rate (None), starts slowly and speeds up (Ease In), or slows down at the end (Ease Out).
The following options are available when Properties is expanded.
Animate
Choose From Electric current Appearance to use the object's current backdrop (scale percentage, rotation angle, and position) as the starting indicate of the animation.
Choose To Current Appearance to use the object's properties as the ending betoken of the animation. Using this pick is peculiarly useful in slide shows. For example, objects that fly in from off the page can appear on the page rather than on the pasteboard, improving the advent of the printed certificate.
Choose To Current Location to employ the electric current object's properties every bit the starting bespeak of the animation and the object'southward position as the ending bespeak. This choice is similar to From Current Advent, only the object finishes in its current location and the motion path is offset. This option is especially useful for sure presets, such every bit blurs and fades, to prevent the object from actualization in an undesirable country at the stop of the animation.
To display the proxy at the terminate of the movement path, click the Testify Animation Proxy at the lesser of the Animation console.
A. Object and path before animationB. From Electric current AppearanceC. To Current AdventD. To Current Location
Rotate
Specify a rotation angle that the object completes during the animation.
Origin
Use the proxy to specify the origin signal of the move path on the blithe object.
Scale
Specify a percentage value to determine whether the object increases or decreases in size during playback.
Opacity
Choose an option to decide whether the animation remains solid (None), gradually becomes visible (Fade In), or gradually becomes invisible (Fade Out).
Visibility
Select Hide Until Blithe or Hide Afterward Animating to make an object invisible earlier or after playback.
Manage motion presets
You can salve animation settings as movement presets that you tin easily reuse in InDesign. You can also import presets from XML files that can exist shared with other InDesign users.
Salve motility presets for reuse
Custom presets appear at the meridian of the Presets menu in the Blitheness panel.
-
In the Animation panel, change the settings as needed.
-
Choose Save from the Animation console card.
-
Type a proper name for the preset and click OK.
Delete custom movement presets
Use the Manage Presets dialog box to delete movement presets that you've saved, duplicated, or imported. You cannot delete the motility presets in brackets that were installed with InDesign. When y'all delete a motion preset, it is deleted both from the Presets menu and from the computer.
-
Choose Manage Presets from the Blitheness panel menu.
-
Select the preset you lot want to delete, and click Delete.
-
Choose Manage Presets from the Animation panel menu.
-
Select the preset you desire to duplicate, and click Indistinguishable.
Save motion presets as XML files
Saving motion presets equally XML files is useful if you want to share a motion preset with other InDesign users.
When yous save a motion preset every bit an XML file, the movement path is saved, along with the Duration, Speed, Scale, Rotate, and Opacity settings.
-
Choose Manage Presets from the Blitheness console menu.
-
Select a preset and click Salvage As.
-
Specify the name and location of the motion preset, and click Salve.
You can import movement presets that accept been exported from InDesign.
-
Choose Manage Presets from the Blitheness panel menu.
-
Double-click the .xml file you want to import.
Edit a move path
When yous select an object that has animation, the motion path appears next to the object.
A. Starting pointB. Ending point
-
To edit a motion path, practise whatever of the following:
-
Use the Direct Selection tool and the Pen tool to edit a motion path using the same method you use to edit a path. See Editing paths.
-
To create a motion path from an existing path, select a path and an object, and click the Convert To Motion Path push in the Animation panel.
-
To change the direction of the path, click Properties in the Blitheness console, and then choose a setting from the Animate menu. (Run into Movement preset options.) You lot tin can too select the motility path and choose Object > Paths > Reverse Path. If yous want to reverse the path without moving the object, remove the blitheness, reverse the path, and then redo the blitheness.
-
Use the Timing panel to change the animation order
Use the Timing panel to alter the order of when animated objects play. The Timing panel lists the animations on the current spread based on the page effect assigned to each animation. For example, you tin alter one set up of animations that occur when the folio is loaded, then modify some other set of animations that occur when the page is clicked.
Animated objects are listed in the order they were created. Animations listed for the Page Load event occur sequentially past default. Animations listed for the Folio Click event are played in sequence each fourth dimension the page is clicked.
You can change the animation order, accept objects play at the same fourth dimension, and delay animation.
-
Choose Window > Interactive > Timing to display the Timing panel.
-
To determine whether to edit the timing of Folio Load or Page Click events, choose an choice from the Outcome menu.
Page Load and Page Click appear only if ane or more items are assigned to that upshot.
-
To edit the timing, practise whatever of the post-obit:
-
To alter the blitheness club, drag items upward and down in the list. The top items are animated offset.
-
To delay blitheness, select the item, and specify the number of seconds of delay.
-
To play multiple animated objects together, select the items in the listing, and click the Play Together button to link the items. Shift-click to select a range of items, and Ctrl-click (Windows) or Command-click (Mac Os) to select not-adjacent items.
-
If you decide you don't want ane or more linked items to play together, select them and click the Play Separately button.
-
To play links items a specific number of times or to loop them, select all the items that are linked together, and then specify the number of times the animations play back, or select Loop.
-
To change which event triggers the animation, select the item and choose Reassign To On Page Load or Reassign To On Page Click.
-
To remove an detail from the currently selected event (such as Page Load or Page Click), choose Remove Detail. If the item isn't assigned to any event, it appears in the Unassigned category, which you can cull from the Issue menu.
-
Source: https://helpx.adobe.com/indesign/using/animation.html
Posted by: mentzerdriers.blogspot.com
0 Response to "How To Do A Shoving Animation On Ink On Episode Interactive"
Post a Comment